PdParty brings a full MIDI update in the latest update. Here’s what’s new:
fixed bug where incoming MIDI bytes were not being forward to [midiin]
updated MIDI handling to pass system common & realtime messages in/out of PdParty
updated Midi test scene to portrait layout
It reminds me that when I was in MMM2017 Peter Kirn was talking about PdParty and I was rather inspired by that. So much so that so far I haven’t got around to doing anything about it. I should rectify that, and if you’ve been meaning to do the same then so should you!
The International symposium MOBILE MUSIC IN THE MAKING 2017 was last weekend and I was lucky enough to get along to speak at it, to meet people, to catch up with long time friends, and to put some faces to names who I’ve known for a long time. As so often happens with events like this you don’t really know what to expect until you’re there, but MMM2017 exceeded any expectations I had by a long way, which is a tribute to Matthias Krebs and the team of the Research Center for Mobile Music Making and App Music and the Berlin University of the Arts (UdK) that worked with him for months to make it such an amazing event for everyone involved.
Gathered there was a fantastic mix of developers, musicians, academics and more besides. The range of talks, demonstrations, and performances was excellent, and if anything I just wish I could have gone to more of it, but sadly I still lack the ability to be in more than one place at a time.
So for now I’m just going to pull out the highlights for me personally, and I’ll start with meeting someone who I’ve wanted to meet in person for a very long time.
Yep, it’s Mr Jakob Haq in person. It was wonderful to meet him on the Friday when I arrived (very late) and have a catch up. You can also see in the first picture Dr Ben Schogler from Skoog. More about him and about Skoog later. Jakob and I managed to catch up a few times over the weekend, but as you can imagine it just wasn’t enough so I’m going to have to get to meet up with him again I think.
The Saturday of MMM2017 was the big day for me. I was speaking a couple of times, but also there were some amazing sessions I really wanted to get to, so let’s go over a few of those.
Firstly there was AudioBus 3:
AudioBus 3 is coming soon. As far as I know it’s due to drop on the 28th (apologies, this should be the 27th) of this month, so there isn’t too long to wait. The big new features in AB3 are MIDI and a Mixer. Sebastian’s talk focussed on their journey to AB3 which was really interesting. You might wonder why MIDI is such a big deal, but as Sebastian explained, every app treats MIDI differently. Getting one single way to configure MIDI via AB3 is going to make a huge difference, at least in my view anyway.
Another interesting view from Sebastian’s talk was around the UI/UX approach they’ve taken with AB3. It’s very user focussed indeed and from I could see I think it will make the creative interaction when using AB3 a lot easier and less distracting.
Sadly we weren’t able to see the mixer in AB3 but as there isn’t long to wait now it’s something else to look forward to.
Next was Hari, the maker of the AC Sabre. Hari talked about the idea and evolution of the concepts behind the Sabre, which was really interesting even though I’ve heard him give a shorter version of this talk before. He was of course very entertaining and enlightening. The only downside was that I didn’t get to see Hari perform, which is always a joy.
As I mentioned before it was a slightly unexpected pleasure to meet Ben from Skoog at MMM2017. I’ve known of the Skoog for a very long time now although I’d never got my hands on one. I found it intriguing to hear Ben talk about the process that they went through to develop the device and how it got to where it is now. It’s definitely something that I want to follow up on and try out personally as well. I think that the Skoog has some really unusual potential as an instrument in a lot of settings. Expect to hear more about it in the coming weeks.
If you want to find out more about Skoog you should check out their web site and also they have a swift playground that you can use on your iPad too.
Next was Russell from Trackd. Trackd is a collaborative 8 track recorder / mixer for iPhone that’s getting some real attention. It allows users to collaborate with each other from anywhere in the world. I’ve mentioned Trackd before, originally when they pitched at Music Tech Pitch last year, and also around the work they’re doing with Dave Stewart and in education.
Russell talked through the background to the app and a little bit around where he wants to go next with this. Personally I think that Trackd has a bright future ahead and will be a very useful tool for a whole host of musicians from all sorts of backgrounds and experiences. Again, you’ll be hearing more about this soon.
With events like MMM2017 one of the most import things to do is just to be around. People are always showing new ideas, apps etc, and one such app is PolyJam. You can take a look at the app as it’s beta now, click here and scroll down.
I got a chance to try out PolyJam and was impressed at its immediacy, simplicity, accessibility and just how much fun it was to use. So I’m really looking forward to seeing it for real and hopefully bringing it into some of the work I do at Heart n Soul as well.
Peter Kirn gave a really good talk about libPd and reminded me of the original RJDJ apps and the origins of using Pd in mobile. I found this very inspiring indeed and he touched on apps like MobMuPlat and PdParty which I really need to revisit.
I was lucky enough to invited to speak at MMM2017 and I gave two talks. The first of which was around the work we do at Heart n Soul in digital music making with people with disabilities. This was part of the education strand of the event, which I wish I’d had more time to be a part of. I’m hoping that it won’t be too long before the videos of the event come out and when that happens I’ll be sure to share those with you.
I also gave a talk about the future of mobile music where I shared some themes and topics that I think are important to what’s happening in mobile and where we might go next. I’m not going to go through all of those here as I think that they deserve their own space. So I’ll do something separate on those soon.
At the end of the event there were a bunch of totally excellent performances. All very different, all made with mobile. I just wish there’d been more. I think there could’ve been a while day of performances alone.
Finally I’d just like to round off with how nice it was to meet people at MMM2017. There were so many people that I caught up with, either for the first time in person, or after a long gap. It was awesome.
Events like MMM2017 are so important for sharing ideas, for meeting and getting to know each other. I hope that MMM continues and that we see an MMM2018 too. I’d love to be involved. For now it’s worth taking a look the conference site and especially the ‘flashback’ page which will continue to be updated with photos and video soon enough.
I’ll leave you with one quote from an attendee right at the end of the conference, “It’s like finding a family that you didn’t know you had”. I think that’s spot on.
You may have been overwhelmed by the launch yesterday of Korg’s new Arp Odyssei, which you can find details of here, but quietly in the background this little app got launched too.
PdParty is an open-source iOS application for running Pure Data patches on Apple mobile devices using libpd. Directly inspired by Chris McCormick’s PdDroidParty and the original RjDj by Reality Jockey, PdParty takes a step further by supporting OSC (Open Sound Control), MIDI, & MiFi game controller input as well as implementing the native Pd GUI objects for a WYSIWYG patch to mobile device experience.
Various scene types are supported including compatibility modes for PdDroidParty & RjDj and both patches and abstraction libraries can be managed via a built-in web server. Unlike the rise of the single-purpose audio application, PdParty is meant to provide a platform for general purpose digital signal processing via Pure Data patches.
New users, check out the User Guide and download the PdParty Composer Pack which contains the abstractions you need when composing on your computer as well as scene type templates.
PdParty is meant as a platform for running patches created in Pure Data, a graphical programming environment for multimedia. Related to Max MSP, Pure Data allows computer musicians and non-programmers to create custom DSP routines by connecting objects with virtual patch cables.
If you don’t intend to create your own PdParty scenes or run scenes provided by others, you may not find this app very useful. Please _do not_ download this app and give it a bad rating because you are unsure of what it’s for or how to use it.
How Can I Support PdParty?
In the spirit of the open-source Pure Data community, PdParty is provided for free on the Apple App Store. If you wish to support its author and or PdParty development, consider having your institution sponsor a PdParty workshop, specific development, or a robotcowboy artist residency.