3

I don’t know what your favourite apps of the year were, but here are the ones that matter to me

I always think it’s difficult to tell you which were the best apps in any year, and 2016 is no different at all. What works for me as a great app won’t work for other people and vice-versa, so it all seems a little pointless. However, what I can tell you is which apps were important to me this year. I think that might be more interesting (or maybe not), and it’s certainly easier to do from my perspective.

So without further messing around, here are the apps that I used a lot, or found intriguing, or for whatever other reason, mattered.

1. Auxy

Without a doubt Auxy is an app that I can’t do without, at least not currently anyway. I really love it. It works for me and just fits with how I think and work right now. I’m not saying that this will always be the case, but for now me and Auxy, we’re good. I also really like the sound packs that they’ve been releasing. I got them both and love them.

2. Model 15

Moog’s Model 15 is on my list for a totally different reason than Auxy is. Model 15 is here because it’s one of those apps that I keep fiddling with and getting into and then leaving for a bit, then coming back to. I don’t know if you do that, but I certainly do. I like Model 15 and I’d really like to do something useful with it, but so far I haven’t. Who knows, maybe in 2017 I will.

3. NOIZ (and KRFT)

NOIZ you’ll know from Studio Amplify. It’s a great app for making stuff even if you’ve no idea how to make stuff, and I’m all for that. Of course the nice chaps from Studio Amplify now have KRFT in beta and I’ve been playing with that recently. It is going to be awesome. I mentioned it not so long ago here, and I’m hoping to be able to tell you lots more soon enough.

I think that these apps are going to have a really bright future and are going to help users to make things in ways that they hadn’t thought about before.

4. frekvens

I’m a fan of Mr HumbleTune’s apps, music, and design style. I think it’s great, and for good reason. His apps are amazing, and, pretty much everywhere too. I really like two of them though, nils, and frekvens. They really let you mangle sound, but in a good way, in a way that doesn’t hurt. I’m sure that other people find themselves coming back to the same FX apps over and over, and frekvens is one of those for me.

5. All things Korg

I can’t help myself but say that I do love Korg’s apps. They’ve done well this year. We’ve had good updates and new apps like ODYSSEi and iWAVESTATION. My personal favs are Gadget and iDS-10 though. Again I find myself coming back to these time and time again. I bet some of you do too.

6. AC Sabre

I think that Sabre has been a bit overlooked and that’s a shame. The AC Sabre is an amazing gestural performance tool for the iPhone and hasn’t really had the attention it should have had. I’d like to do a bit more with it myself next year as I think I’ve only barely scratched the surface of what it can do for me.

7. ROTOR

I posted on ROTOR and the tangible controllers yesterday, but it also deserves a mention here. I like modular apps but ROTOR (and Reactable mobile before it) seem to provide a more accessible route into modular than a lot of other apps in that genre. Now that ROTOR has the tangible controllers with it I’m hoping to get a bit more time to devote to it soon.

8. Fluxpad

Unusual apps and alternative interfaces are very important to me. So Fluxpad is assured a place in my list. It gives you a different way to interface with sound and that in itself is important. I like that Fluxpad is playful and easy to use and yet at the same time a highly capable and flexible app for manipulating samples.

9. Cubasis

There had to be a DAW in the list and it’s Cubasis 2.0. It’s been a big help to me on a project that I’m working on so it’s in my list. However, there was stiff competition from n-Track Studio 8 which arrived quite recently. It will be interesting to see how some of the big, and one or two little, DAWs survive in 2017.

10. Patterning

I love drum apps. Patterning is another app that just fits with my workflow. It’s just intuitive and fluid and it makes perfect sense to me. I can’t say that about all drum apps I’m afraid, but Patterning is probably one of the few go to drum apps that stays on my iPad. I’d love there to be an iPhone version too.

11. Wotja

You might find this one a little strange, but more will become apparent soon. For now I’ll tell you that I love Wotja’s ability to create an ambient soundscape from a few words. It’s simple to tailor and tweak to do exactly what you want too.

I’ve also found myself coming back to Mixtikl recently and really getting into that app again. I think that these generative technologies are so deep that it can be easy to get lost. However, I think it’s worth it to dive in and explore and I’d like to do more of that in 2017 with all of Intermorphic’s tools.

12. Skram

Last and by no means least is Skram from Liine. I’m a fan of apps that make the process of creating music simpler and more immediate. To me that’s really important. I thought Skram was great when it first came out and the latest update has made it even more usable. I hope that it keeps going and brings more and more people into making music, and I’d also really like to see an iPhone version of it too.

So that’s 12 apps (more if I’m honest) that mattered to me and continue to do so. I hope you found that interesting. Feel free to ask any questions in the comments.

Advertisements
1

PocketCHIP does music making, and Phase is one of the first apps specifically built for it

cxajmb0xuaazvg4

If you’ve no idea what I’m talking about when I mention the PocketCHIP that’s fine. CHIP was kickstarted in June of last year, and units started getting to backers a few months ago. One of the builds of CHIP was the PocketCHIP which you can see above with the nice round silver buttons on it. In the picture, the PocketCHIP is running Phase.

New platforms are important, and what signalled to me that PocketCHIP was going to be potentially noteworthy was that it shipped with an app that we all know and love, SunVox, and it runs very well on this device too. Since then there have been quite a few moves to port existing apps to PocketCHIP. In the main these have been older bits of software like MilkyTracker, PicoLoop etc. People are even trying to get Pd running on the PocketCHIP, which could be fun. But, as far as I’m aware, nothing new (I could be wrong there of course).

That is, nothing new until now. Phase is the first new music app for the PocketCHIP as is from one of my favourite developers Erik Sigth who has brought us amazing apps on iOS like nils, frekvens, shapeSynth and strng. Erik has also moved into Android as well, but as far as I know this is the first thing he’s produced for PocketCHIP, and it’s very much up to his normal high standards.

So what is Phase?

Well you can read about it on Erik’s site, but in a nutshell:

“Phase is a phase distortion synthesizer written for the pocket chip. It has two individually tuned oscillators with controls for ring modulation, adsr, 4 – 32 point phase distortion, 8 point pitch adsr and distortion adsr. Further shape the sound with a stereo delay, phaser and chorus. Play the three playmodes: 4 voice polyphonic, monophonic or arpeggio with the pocket chip keyboard or by plugging in a usb midi device. “

It’s probably easier to see it though:

Whilst a device like PocketCHIP is never going to be as polished as an iOS device it does have one big advantage, and this is that it’s open. Being open means that it will hopefully see a lot more experimental apps arrive for it that we wouldn’t see elsewhere.

I hope that more developers start to experiment with PocketCHIP and that we see more high quality apps like Phase arrive that open up the hardware to a different group of musicians. Who knows, I may even have a go myself!

My personal view is that more hardware platforms give us more choice and a wider range of creative possibilities, and that can only be a good thing. PocketCHIP isn’t the only option of course, but given its highly portable nature it feels like a good fit and a useful way to step out of the mainstream app economy to play with something that’s a bit different.

I hope that PocketCHIP has a musical future. I’ll be watching it closely, and I’ll let you know how it unfolds.

 

0

Recollections of PalmSounds: Mr HumbleTune

I’ve been a massive fan of Mr HumbleTune’s apps since I first found them. They are unique in every way. Let’s face it, shapesynth is the only app around (at least that I know of) that includes Sphero intergration.

I find myself constantly going back to several of his apps like nils and frekvens. So it was brilliant to get this comment from ERik:

“For me as a developer I really appreciate your positive attitude to both the big and the small projects. The pong filter in shapesynth actually came from a comment on palmsounds. 🙂 So, you have inspired too..”

Thanks so much for this ERik. It’s very kind!