Thanks to those of you who’ve suggested I take a look at FingerBeat for the iPhone. This app does look like it is worth getting on my iPhone. It features:

● Low latency pads
● 8x Channel Mixer with Volume/Balance/Mute functions
● 6x Skins + User Photo using camera or own gallery.
● Built in sounds + kit templates
● Demo Function
● 16bit 44Khz Sampler using internal microphone
● 16 Banks “8 user”
● 6x Pattern blocks per kit
● Ability to use microphone* with external speaker source
* only on iPhone & iPod Touch 2nd generation.

FingerBeat at the App Stpre:

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iDrum beatboxing edition

In the past I’ve not been impressed with the various versions of iDrum that all do the same thing but with different sets of samples. Well, along comes a new version that does something different. The beatboxing version lets you record your own samples with a range of effects too.

So, well done to iZotope for doing something new with the iDrum format.

iDrum beatboxing edition is on the app store:
iDrum Beatboxing Edition

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This looks interesting …

Loopi is a radial sonogram paint program.
It’s a whole lot like RGS, even sharing its color scheme for the sonogram.
You can make up to 30 second samples by drawing their sonograms.
Many of RGS’ “pens” are available.
Right now, I’m trying to get the recording/heterodyne filter part to work on the device, which works in the simulator. With that, you can record
audio and turn it into a Loopi radial sonogram and alter it.

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iDrum DM app

I got an email from iZotope about the Depeche Mode version of iDrum that they’ve brought out. Initially I was very skeptical about this in the same way as I’ve been about all the other variations of iDrum that have surfaced. However, I read this:

Martin [Gore] used iDrum fairly regularly in his demos, in Logic, and quite a few of those original sounds will have made it through to the final versions. I also used iDrum on the iPhone for a couple of tracks, specifically “Perfect” which Daniel and I worked on in London during a break in the US sessions. All my gear was still in New York so I had my laptop and iPhone. It was quite handy to experiment with different grooves quickly on the iPhone, which we then sampled by plugging the headphone socket into various mic pres and amps. I found it very quick and creative. Most importantly you don’t have to interrupt the workflow on the computer, because you’re self contained, and mobile!

Which changed my opinion a bit, or at least made me pleased that an artist like Gore is using the iPhone for music.

iDrum DM version at the app store:
iDrum: Depeche Mode Sounds of the Universe

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Curtis: Granular Synthesis on the iPhone

Curtis granular synth demo two from Lucas Kuzma on Vimeo.

I hadn’t noticed this app before. It sounds very interesting so I may well give it a try. Here’s what it is all about:

Granular synthesis works by combining many tiny grains of sound from an existing recording, generally creating new sounds with the textural properties of the recording. Granular synthesis allows you to regenerate the recording, playing it forward or backward at any speed, to skip around the recording playing tiny slices of it at random, or to loop a small portion with a varying loop size.

1] Touch the screen with two fingers and rotate a quarter circle to activate recording mode.

2] Use your phone’s microphone to record any sound. Try your voice, music from the radio, an instrument, your dog, anything!

3] Touch the screen with two fingers again to stop recording.

4] Touch or drag one finger anywhere on the screen to control grain synthesis. The long axis of the phone controls your read position; use this to select the portion of the recording you wish to read from. The short axis of the phone controls the grain size; use this to sample tiny slices or bigger chunks.

5] Double tap to disable or enable position slew. With slew enabled, the read position slowly moves to where you tapped. With slew disabled, you can jump directly to new positions in the recording.

Curtis on the app store:
Curtis - Granular Synthesizer

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Music Sampler for iPhone video

A short video of Music Sampler for iPhone.

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Tapestri for iPhone (via Synthtopia)

This was on Synthtopia. I haven’t seen this on the app store as yet, so I am guessing it is is the process of being submitted.

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New features coming to Music Sampler for iPhone

Core Coders News page says that there’s new features coming to their Music Sampler app soon.

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Music Sampler 1.0 for iPhone

A new app has turned up today. Music Sampler 1.0 is a keyboard app with a lot of potential. Here’s what is can do:

Music Sampler Synthesizer featuring 8 note polyphonic voices, full polyphonic keyboard with quick slide feature, 32 built in high quality stereo samples and 16 user sample memories. Keyboard allows quick positioning to a specific octave or note. Jog Shuttle Wheel is used to select and load samples.

Hardware Requirements
iPhone 2G/3G and iPod Touch/iPod Touch 2nd Generation,

Software Requirements
iPhone OS 2.1 or greater.

★ Full 8 Note Polyphonic.
★ 32 Preset (Built in) Samples
★ 16 User (recordable) Sample Memory.
★ C1~C6 Keyboard.
★ Quick note/octave keyboard positioning using sliding bar.
★ Key Hold
★ Record you own high quality samples.

Quick Start Guide
To play a sample – select “Preset” use the jog wheel to select the appropriate sample and press OK to load the sample.

To record a sample – simply select the user sample U01~U16, then press Record and when you are ready press OK – the sampler is now recording. To stop the recording press the OK button again.

To change the keyboard position – simply place you finger on the black bar above the keyboard and slide your finger up and down – you may use a flick gesture for faster positioning.

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BeatMaker 1.3 released

BeatMaker 1.3 has been released. New features include:

New step sequencer
• Patterns can now be up to 4 bars long
• Step resolution: patterns can now be edited with a resolution of up to 1/64T, making possible the creation of more complex and richer patterns.
• Two new editors: Pitch and Pan editing by steps. The pitch editor brings you the capability to compose complete melodies from just one sample, as you would do with a synthesizer or keyboard sampler.
• New pattern preview bar for easy lookup and navigation Improved song sequencer:
• Each pattern placed on the timeline can now be resized
• Insert and remove bars on the timeline
• Zoom In and Out for faster navigation and editing
• Dynamic access bar to quickly go to different song parts
Audio recording: record samples directly from the iPhone built-in microphone or headset (also works on iPod Touch 2nd generation with headset). With the wave editor, select the start and stop position and automatically assign your new recording to pads.
Record sounds anywhere and use them instantly in your composition !

Whole new pad edition screen for quicker and easier access to pad settings

Improved wave editor with zooming capabilities

New Cross Controller allows you to change live multiple effects and sound parameters. Choose any combination of sample and effect parameters available in BeatMaker and manipulate them live in quick or full screen mode

New Moog-like filter effect with Low-pass, High-pass, Band-pass, frequency and resonance support.

Improved Delay effect with dotted and triplet rhythm support

Signature support: change your song signature to 3/4, 4/4, 5/4 or 6/4

BeatMaker at the iTunes App Store

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