Bitwiz Audio Synth gets some love

I like this app, you can tell as it’s my app of the week right now, and it just got a cool little update. Here’s what’s new:

  • Separate library into: user code, factory code, recordings
  • Group user code library by date with colors
  • New icons
  • Added more factory presets
  • Improve help text
  • Support older devices
  • Use external twitter app on iOS 4.x
  • Bugfixes and minor tweaks

So, even more reasons to love it!

BitWiz Audio Synth - Kymatica (Jonatan Liljedahl)

Is there still room for AudioBus? Yes, I really think that there is

I know that there has been a lot of debate since Monday and the WWDC keynote about whether or not Apple’s ‘inter-app audio’ will actually do what AudioBus set out to do. Of course, if it does then the assumption that Apple has effectively killed off AudioBus even before it get’s released would seem reasonable.

But is that really the whole story? Well, not entirely. For a start, as ‘inter-app audio’ will only come in with iOS6 then ‘inter-app audio’ will only apply to the iPad 2 and 3, and 3GS / 4 / 4S. Having said that, there’s no actual evidence that this ‘inter-app audio’ will apply to all those devices.

What’s important to note though is that the iPad 1 is not in scope for iOS6 and neither are the iPod Touch ranges prior to the 4th gen devices. So there will be lots of users who will need a different solution to audio routing, and there’s where AudioBus could step in and fill a potentially large gap.

Of course, over and above that there’s also the possibility that the functionality that AudioBus plans to deploy will be complimentary to Apple’s routing solution and so there won’t be a conflict anyway. Who can tell!

What’s for sure is that it’s early days for whatever Apple’s solution is and also for AudioBus too. The next few weeks and months will uncover what’s really going to be possible, so, we wait and see.

Finglab wins Apple Design Award for DM1 for iPad

Just fantastic news. FingerLab’s excellent DM1 application wins an Apple Design Award. You can see it featured on the ADA site.

Also great timing with their iPhone version of DM1, which is well worth a look too.

DM1 - The Drum Machine - Fingerlab

PR0C0D1N6 for iOS

This isn’t a music app, but it is something that I think will appeal to a few readers. PR0C0D1N6 is a code app that works with Processing JS and has just been updated. Here’s what’s new:


Version 2.0 extends PR0C0D1N6 with JavaScript/HTML5-Canvas sketches and comes with a ridiculous huge offline documentation on JavaScript, HTML5 and new JS APIs – and a new as-you-type syntax checker for JS sketches. This version is an important step to improve PR0C0D1N6’s capabilities and code structure and will lead the way for more feature packed updates.

I think that this is going to be a really interesting app as it develops, and if mobile code is something you’re interested in then it is worth taking a look at.

PR0C0D1N6 - Michael Markert

iCircuit on iOS

Has anyone used this for any kind of prototyping of stuff for music? I return to it every now and then and then get too confused.

iCircuit - Krueger Systems, Inc.

Beat Sneak Bandit

I haven’t tried this one as yet, but it looks promising. I’m always tempted by musical games, but to date, with just a handful of exceptions, I’ve been disappointed.

I will be trying this one out, I just hope I’m not disappointed again.

Beat Sneak Bandit - Simogo

Glitch Machine basic demo video

With Glitch Machine 1.1 on the way here’s a video from the developer on what the current version does.

GlitchMachine - Madgarden

Thumbjam, the app that keeps giving

I just love how there are occasional batches of samples available for Thumbjam. Always excellent quality.

I love using Thumbjam, especially the cello, viola and other strings. They’re so expressive.

ThumbJam - Sonosaurus LLC

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