//platform.twitter.com/widgets.js Chord is synth program for the original nintendo gameboy. The idea was to make something that can be played like an instrument, but with the limitations of the few buttons available. No extra accessories. No midi keyboards.
You build “chords” of five notes and play them back using the pulsewave channel, with full sound register settings control and optional arpeggiator.
Oh, great! I’d almost promised myself that I’d stop funding things on Kickstarter, then this turns up! Having said that it really isn’t a cheap option, but I still hope that they hit their funding target.
Browsing around CDM I found this, a thing of complete beauty…
Master chip musician Gijs Gieskes has outdone himself this time: his second Walkman tape sequencer controls the Game Boy music cartridge LSDJ via various knobs and circuitry. His typography is utterly mysterious (in other words, completely illegible), so here’s my translation:
It has got LSDJ sync, because it uses gwems lsdj pitch control as master clock . . . the red potentiometers determine the playback speed of the cassette deck, and the yellow potentiometer controls the clock speed.
In other words, the sequencer he built controls both a Walkman tape deck and a Game Boy.
Now that is cool, I really must get around to trying this out. I’ve been meaning to try two emulations on my T3, firstly running GBulator with Nanoloop and apps by 8 Cylinder inside it (as seen in this photo of GBulator with Nanoloop, and also running Atari ST old music software on CaSTaway.
It has to be worth a go, certainly I think that the GBulator with Nanoloop / 8 Cylinder will work, I think that the Atari ST idea might be harder and less likely yet still worth a try.