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Amp Rack may (or may not) be what you’re looking for

I sort of wanted to title this post “These are not the FX apps you’re looking for”, but that probably isn’t very fair. However, I have to say that this isn’t something that I can see myself using as I’m quite happy with AUM or Audiobus. Having said that I can imagine that there would be other users out there who could find this helpful and integrate it into their own workflows. So I’ll leave it up to you to decide if it’s of use to you or not. Here’s the app’s description:

Like everyone, you have a number of amp and effect Apps. Amp Rack lets you line them up in one large display and switch between them with a single tap! Large buttons make it fast and easy! Spend less time tapping and more time playing!

WATCH THE VIDEO to see it in action with popular amp and effect apps!

In Amp Rack, you can:

  • instantly hear the difference between apps
  • select passthrough – no amp or effect, hear your instrument un-effected
  • set relative volume level for each App
  • mute the output with one tap, no matter which App is selected
  • open the amp or effect App and set parameters. Most effect apps have a single-tap return to Amp Rack
  • mute the input (which removes the red banner across the top of the device)
  • send Amp Rack’s output to Audiobus where further filtering and routing is possible

The display also shows your audio waveform live as you play so you can always see that audio is flowing!

Amp Rack works will all effect apps the support the Apple inter-app audio, including the Amplitude family, JamUp, AmpKit, and many many others!

NOTE: adding many apps can be very resource intensive and performance can suffer on older devices. Amp Rack includes an optional mode that limits resources, though with longer switching between amps – still a single tap though!

Amp Rack costs $1.99 on the app store now:

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jgBassEffects is a multi-FX app just for all you bass players

From the maker of jgEffects and many more apps besides comes jgBassEffects, a multi FX app just for bass players. The app itself is free, but has a bunch of in app purchases to it which also appear to be free at the moment as well, but I’d check before you go buying anything it.

Here’s the app’s description:

Hi, Everyone in the bass players!
A multi-effects processor for electric bass guitar was born. Simply connect the electric base guitar to iPhone / iPad, you can enjoy unique sound effect like no other!

Compatible audio interfaces are Apogee JAM, iRig, iRigHD, TASCAM iXZ.
the app supports “Inter-App Audio” which works together with applications such as GarageBand.

“When it gets stuck with recording”, “When getting tired of the usual sound”, please try using fantastic jgBassEffects. It realizes low latency and real time output, and it corresponds to any electric bass guitar!

++ Effector Details ++

Up to three effectors can be used simultaneously.
We are planning to add a new effect.

+ Noize Gate +

Reduce noise.
Control: Sens, Press

+ B Fuzz +

Sweet tone but intense fuzz.
Control: Blend, Gain, Hunny, Color

+Bass Delay +

A standard delay is also available.
Control: Blend, Time, Feedback

+ Bass Reverb +

Simple reverb is also available.
Control: Strength

+ Ring Mix +

Overdrive, characterized by ring modulation.
Control: Blend, Gain, Tone

+ Auto Revolving Wah B +

Auto Rotation Filter Wah.
Control: Color, Speed, Q

+ Mod x Flanger +

Strong flanger by modulation.
Control: Blend, Depth, Range

+ Tremolrato B +

Tremolo + Vibrato + Panning effect.
Control: Time, Depth, Rate, Tremol

++ Compatible device ++

It is recommended to use newer models than iPhone 5s and iPad mini 4.

Official Web: http://jg-ravity.com/?p=758
Twitter: http://twitter.com/JGravityApps

jgBassEffects is on the app store now and is free with IAPs:

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Audio Damage adds to their rapidly growing portfolio of iOS apps with Dubstation 2

So far Audio Damage have brought Rough Rider 2, Grind Distortion, and Eos 2, and now add Dubstation 2 to that list. To be honest I’m glad to see it growing so quickly as they’re all high quality apps.

Here’s what you can expect in Dubstation 2:

The original dub delay effect, Dubstation has been a go-to effect in the production toolbox for over a decade and a half with good reason. Now available on iOS, this 1:1 code-identical port of the desktop version of Dubstation brings this classic effect to the mobile production studio.

Easy to use and understand, Dubstation works just like a hardware delay pedal. True stereo operation and a nice saturated feedback path provide an instant-classic delay effect that has been used in thousands of commercial tracks.

Features

  • Tempo-synchronized or millisecond timing.
  • True stereo dual time mode, single time mode, or ping-pong.
  • EQ and saturation control on the feedback path, for tonal control.
  • LFO to delay time, for chorus and tape effects.
  • Tempo-synced stereo looping (“infinite mode”) with sound-on-sound and reverse.
  • Heavily optimized for extremely low CPU usage. Use as many as you want, even on an older device.
  • Factory and user presets that can be copied to and from the desktop version.
  • Audio samples and manual available at the Audio Damage website.

Dubstation 2 is available on the app store for $4.49:

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Stereo Phaser AUv3 arrives

From the developer who brought us Jack the Beatmaker and other apps with minimalist design comes a new FX app simply entitled Stereo Phaser. I guess you could say that it does what it says it’s going to do.

That is nice phaser effect that can run in stereo mode. The app is Audio Unit AUv3.
In stereo mode the signal is split and run through 2 phaser effects with different frequency settings but same rate, depth and feedback that are shifted in stereo space with the same rate(same as the phasers’)

The app is an Audio Unit Effect AUV3 and can be used inside GarageBand or other AU host apps as an effect plug-in. Stereo Phaser can also run as a stand alone app adding effect to the audio input so you can play your guitar, bass or synth directly through the app if you have the connector to do so.

Stereo Phaser controls:

  • Rate – that is the phaser speed
  • Depth – phaser depth
  • Feedback – effect feedback
  • Stereo – stereo spread

Stereo Phaser is on the app store costing $0.99:

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Goose EQ arrives and brings with it a bit of a different business model for an app

A nice EQ is always welcome, but this one comes with a different business model, which it’ll be interesting to see the response to. Here’s what the developers have to say about the app and the model.

Our mission is to manipulate audio with 21st century tools, instead of limiting ourselves with 20th century hardware and concepts. Goose EQ discards the limitations of past hardware and harnesses the future’s computing power. We have designed the UI with only the the physics of audio and the current touch interface in mind,dropping all the baggage of the past.

Goose EQ is the next generation of equalizers. It is a sleek stereo equalizer with 11 different types of filters for fine grain audio control. Designed especially for touch screens, no effort was made to recall EQ hardware of the past. Without the limitations of old hardware, Goose EQ takes a bold step into today’s world of touch gestures and high powered processors. As a result, it looks and feels great on any iOS device.

It’s not just good looking and easy to use; there’s power behind this clean user interface. It boasts:

  • As many bands as your hardware can handle
  • Linked or independent stereo control
  • Analyzer for each channel
  • Precise control of Gain, Frequency, and Bandwidth with gestures and text input
  • Multiple EQs at once
  • Hardware inputs & outputs
  • AudioUnit v3
  • Save your own presets
  • Built in Presets
  • Bypass a single band or a whole EQ.
  • Multiple filters:
  • Parametric
  • High & Low Pass
  • Resonant High & Low Pass
  • Band Pass & Stop
  • High & Low Shelf
  • Resonant High & Low Shelf

To get full use of the EQ there is an auto renewing subscription with the following details:

“One Year Equipment Rental”

What you get:

  • Unlimited custom presets
  • Unlock all factory presets
  • Concurrent equalizers

How it works:

  • Starting a subscription will give you the full version of the app
  • There is a 2 week demo period in which you can cancel and never get charged anything
  • Payment will be charged to your iTunes Account at confirmation of purchase
  • The rental automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period
  • Your account will be charged for renewal within 24-hours prior to the end of the current period
  • Subscriptions may be managed and auto-renewal may be turned off by going to your iTunes Account Settings after purchase

Revenue model:

We believe that iOS hardware is good enough to do great things with audio, yet there is very little good software to run on it. We believe this is because of the current revenue model: pay once and expect updates for life. No one expects to buy a pair of shoes once and have them replaced every year for free. So we are going to try subscription with various checkpoints along the way.

We will be doing a yearly subscription. We will continue fixing bugs, adding features, and updating for the first ten months after first release. At that point we will look at our current active subscriptions. If there are enough to support further maintenance we will continue to keep the app working on the latest OS and hardware. If we do not get enough revenue, we will set the subscription price to $0 a year, and stop development. This means that the people who got on board will be able to use the app until it does not work anymore because of OS updates. Because this pricing model is so different than anything else on the App Store, let’s describe it another way (as a list):

  • Subscription-based revenue model.
  • If sustainable, we will continuously and features and update (The app will not be abandoned like so many in the current transition to 64 bit).
  • If it still proves unsustainable, then current subscribers will be able to continue to use as if they had paid upfront like the typical revenue model.
  • Bonus: the subscription will be about 1/4 the price that we would have charged if we were using the old revenue model.
  • Bonus: Free trial. Start the subscription. If you don’t think the app is for you, cancel the subscription, and you will not be charged anything.
  • Cancel any time.

View our privacy policy and terms of use: http://goosesoft.com/privacy

Goose EQ on the app store:

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Audio Damage brings us Eos 2

Audio Damage have been busy. What with Rough Rider 2 and Grind Distortion. Now Eos 2 arrives and is well worth checking out. Here are the details:

A long-time studio standard, now finally available for iOS! This is a direct 1:1 port of Audio Damage’s Eos 2 desktop plug-in, identical in every way to the Eos you know and love. This download includes an AUv3 App Extension for use in AUv3-savvy hosts like AUM, AudioBus, GarageBand, Cubasis, and Auria Pro. Also included is a stand-alone application with Inter-App Audio.

Eos 2 consists of four high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Three different plate simulators and our own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Want a traditional dark plate reverb? Eos 2 can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos 2 really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos 2 thrives, something that is not possible with convolution ‘verbs.

Features

  • Four reverb algorithms designed for Audio Damage by ValhallaDSP, including three separate plate algorithms and our own unique SuperHall, a rich, densely modulated, extra-long hall algorithm designed for ambient and synthesizer music.
  • Full control over the reverb early reflections and tail, with modulation and equalization control, to sculpt the density and tonal characteristics to your needs.
  • All presets from the desktop version included, and you can even share presets among all versions of Eos 2 using the copy/paste mechanism.
  • AUv3 and IAA standard.
  • Note that Eos 2 is a dense, heavily modulated algorithmic reverb, and as such may be somewhat heavy on the CPU, especially on older devices. For best results, use a single instance as a send.

Eos 2 costs $5.99 on the app store now:

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Audio Damage brings Grind Distortion to iOS

More goodness from Audio Damage. Grind comes to iOS. Here are the details:

A true powerhouse of audio warfare, Grind puts the “damage” in Audio Damage. From subtle tube-style saturation to full-on mangled wavetable distortion, Grind is a Swiss Army Knife of sound design. This effect consists of three main blocks: wavetable lookup, in to algorithmic saturation/distortion/, and finally to a multi-mode filter with eleven different topologies, from your favorite four-pole lowpass ladder filter, to the 18dB screaming acid, to more subtle toolbox filters like notch. Driving it all is a tempo-synced LFO for rhythmic filtering and grinding.

Grind is code-identical to our VST/AU/AAX version, and can even load its presets. Take your favorite destruction plug on the road with you in this AudioUnits v3 version. Also includes a stand-alone app.

FEATURES

  • Input gain and gate
  • Wavetable lookup distortion module with LFO modulation over 15 wavetables, and control over window size and phase. This replaces the input sample with one chosen from the selected wavetable based on input level.
  • Algorithmic distortion module. Apply one of eleven different distortion/saturation algorithms to the signal, for everything from subtle tube-style harmonic saturation to full sine driver craziness.
  • Multi-mode filter with eleven different topologies, from popular vintage synth filters to studio carving tools. The filter frequency is an LFO modulation target, making this worth the price of admission for the filter alone.
  • Tempo-synced LFO. In an AUv3 host, Grind’s LFO automatically syncs to your host, and can provide rhythmic interest to virtually any track. Mod the filter, for timbral interest, or mod the wavetable, for the full Grind destructo-effect!
  • A mix control rounds out this easy-to-use, yet deceptively intense effect. Add a little or add it all, Grind is a multi-effect that will bring any sound to life.

Grind costs $4.99 on the app store now: