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Resonator Audio Unit arrives

And another AU from Aleksandar Mlazev …

Resonator Audio Unit is an audio effect that creates natural sounding resonances in an acoustic body. That will add warmth and fullness to the tone of any instrument or to your record. You can control the acoustic body thickness, size and the amount of resonances.

There is also additional reverb effect so you can add reflections to the sound of the resonator. This is useful if you use the app as a standalone to get your whole sound and play on your instrument via iRig or similar adapter.

The app uses realistic and innovative algorithms created by me that you can not find in other software.

Features of the Resonator Audio Unit:

  • warm and natural sounding resonances
  • acoustic body controls for thickness and size
  • resonances amount control
  • additional reverb effect
  • Efx on/off button (available when used as a stand alone app)

Resonator Audio Unit costs $2.99 on the app store now:

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Warm Distortion AU arrives

A new audio unit arrives …

Warm Distortion is real time distortion audio effect. It is a non linear distortion that works great with guitars, drums and other instruments. It clears the “hiss” sounds just like real tube amplifier. All algorithms are unique, created and designed for nice distortion effect.
The app works as an Audio Unit plugin and can also be used as stand alone real time effect via the device microphone or using iRig or similar device.

Features:

  • Unique distortion algorithms with natural tube sound
  • Gain
  • Level
  • Smoothie (hiss clearing magic slider)
  • Reverb (master reverb)

If you play acoustic instrument you can use headphones without a mic and put the phone close to your instrument so the app will work as realtime effect.

Warm Distortion costs $1.99 on the app store now:

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VirSyn launches BandShift (universal)

BandShift is a multi-band auditory filter and frequency shifter taking a new approach to manipulate the pitch of complex sound sources in realtime. The well know analog Bode frequency shifter shifts all frequencies in an input up by the same amount and thereby alters their harmonic relation and tends to produce inharmonic results. But it’s perfect in dealing with transients and sounds smooth even with high amounts of down pitching.

BandShift splits the spectrum in 27 bands and applies a different amount of frequency shifting to each band emulating a harmonic pitch shifting. This gives you perfect pitch shifting for all kind of drum sounds over a vast shifting range of +/- five octaves without disturbing the transients or introducing metallic distortions. The extreme range of shifting gives you access to a vast field of unknown sonic territory.

The possibility to apply different shiftings on each band gives you exciting possibilities: Suppose you have a drum loop which is perfect, but the bass drum is a bit too high or too low to fit in your mix then you can easily get the bass drum shifted a bit down and the rest of the spectrum remains unchanged. But it’s applications are not limited to drum sounds, they’re only limited by your imagination.

Features:

  • Multi band bode frequency shifter
  • Linear phase filter bank with 27 bands
  • AudioUnit for AUv3 compatible hosts.
  • Inter-app audio compatible effect.
  • Audiobus 2 compatible with state saving.
  • Apply effect to any song in your iTunes library.
  • MIDI Learn for X/Y Pads
  • Low latency live usage with mic and headphones.
  • Audio recorder

BandShift costs $6.99 on the app store now and is an introductory offer:

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Harmonizer audio effect arrives

From the same developer who brought us Jack the Beat maker comes Harmonizer audio effect, which looks quite cool.

Harmonizer is real time audio pitch shifter effect that can mix harmonies into the original signal or run as realtime pitch shifter. The app works as an Audio Unit plugin and can also be used as stand alone real time effect via the device microphone or using iRig or similar device. The pitch shifting does NOT affect timing so the tempo stays the same.

Features:

  • smooth pitch shift control – half tones and cents
  • dry volume (original voice)
  • efx volume (pitch shifted voice volume)
  • reverb (master reverb)

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FuxEQ (universal) has arrived

For anyone interested in another AU for their iOS set up, read on …

FuxEQ is a new 7-band parametric equalizer (audio unit) plugin for your music or sound production environment. A bunch of exceptional features, some of them not found in any other EQ software makes it truly unique:

  • The (high and low) shelving bands have a unique “asymmetry” parameter which allows finer control of the frequency curve around the edge frequency. This new feature is especially powerful for balancing frequency content of complementary sounds such as bass drum/bass guitar or different vocals and harmony instruments. For example, use it to “thin out” your bass drum in the lower mids/upper bass range, making room for your bass guitar… (Please compare the respective screenshots.)
  • A special “High/Low Balance” filter band is extremely useful for quick yet subtle and gentle adaptation of the warmth or brightness of a sound. (Please compare the screenshots.) This filter allows to tune the sound very smoothly without dominant coloring.
  • Filter frequencies can be adjusted up to 20000 Hz without any compromise in quality or bandwidth. Unlike many other equalizers FuxEQ does not “squeeze” frequency curves when approaching the 20000 Hz area. (Please compare the screenshots.)
  • A fully compatible Mac OS plugin will be available soon, making your workflow seamless across both platforms by transfer of parameter settings.
  • Each filter band has its own gain compensation parameter, allowing for loudness correct A/B comparison FOR EACH BAND — without interrupting your listening experience by necessary gain adjustments.
  • The carefully designed interface is sensitive to many intuitive gestures and thus allows both easy and fine grained control even for small displays or views:
    • Grab markers to adjust frequencies and boost/cut.
    • Grab frequency curves to adjust the individual gain compensation.
    • Select or deselect filter bands by simple taps to switch between display of detailed parameters and a clear, tidy overview.
    • Use the sliders for quick coarse parameter adjustments and swipe over the values, parameter names or the sliders outside the thumb for fine tuning.
    • Double tap curves to active/deactivate the filter band.

FuxEQ on the app store:

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VirSyn bring us AudioEffX

VirSyn bring out a new  multieffect audio processor AudioEffX  with seven studio quality effect modules for live usage and to enrich your iTunes music library.

All effect modules can be used together chained in any order you like.

The Chorus effect is a modulation effect used used to create a richer, thicker sound and add subtle movement. The effect roughly simulates the slight variations in pitch and timing that occur when multiple performers sing or play the same part.

The Delay effect provides you with two different types of delay effects using two delay lines. With Sync mode the delay times can be set by note lengths and are then relative to the currently set tempo. The delayed signal can be feed back to the input for echo effects. You can select between a stereo delay and a ping-pong delay where the echoes bounces across the stereo field.

The Drive effect provides you with different types of distortion from hard clipping to soft distortion simulating analog tube amplifiers and tape machines. The sound balance can be adjusted using a combined High/Lowpass filter. The distortion algorithm uses oversampling to reduce aliasing artefacts.

The ParaEQ effect is a parametric equalizer with optional graphic editing of Lowpass/Highpass and Bandpass equalizer stage.

The Flanger is composed of two independent delay lines with feedback for the left and the right channel respectively. The delay time of both delays is modulated by one LFO with adjustable frequency. For typical flanging effects the delay time should be below 5 milliseconds.

The Phaser is built from an 8-pole allpass filter, which gives you a very short and frequency dependent delay time. This delay time is modulated by an LFO.

The Reverb effect is used to simulate the sound reflections off walls in different kind of rooms. This reflections disperse the sound, enriching it by overlapping the sound with its reflection.

This reverb parameter are accessible by the user:

  • Tail delay – Sets the amount of time that elapses between the direct sound and the reverberation tail. This time correlates
    with the perceived size of the simulated room. The adjustable range is from 0 ms to 300 ms.
  • Reverb time – The time the reverb takes to die away by 60dB after the end of the initial sound. This parameter correlates
    with the perceived size of the simulated room. The adjustable range is from 50 ms to 100 seconds.
  • Room size – The room size parameter sets the average distance between the reflecting walls.
  • Diffusion – The Diffusion parameter controls the echo density of the resulting reverberant sound. A higher value
    corresponds to a higher echo density which is in most cases more natural sounding.
  • Absorption – The Absorption parameter simulates the surface and air absorption of high frequencies. Due to absorption the reverberation time is shorter for high frequencies than for low frequencies. With higher absorption high frequencies will decay much faster.
  • Tail stereo – Adjusts the stereo image width of the reverberation tail.
  • Tail cutoff / tone – Lowpass and Highpass filter for the reverb tail.

Summary of features:

  • Seven studio quality audio effects
  • AudioUnit for AUv3 compatible hosts.
  • Inter-app audio compatible effect.
  • Audiobus 2 compatible with state saving.
  • Apply multi effect to any song in your iTunes library.
  • Low latency live usage with mic and headphones.
  • Audio recorder
  • Ableton Link compatible.