SoundBow from binaura on Vimeo.
Binura bring their beautiful SoundBow app to iOS at last. It is a gorgeous instrument with huge possibilities for expression and creativity.
I think that in many ways these are the kinds of apps that iOS was made for.
Here’s what Binura have to say about their app in the description:
“SoundBow is a drawing based music instrument with a clean and simple visual interface.
Create music by drawing curves over the screen. Your gesture will be remembered and played back continuously. Each time your ever-looping gesture hits a string, a sound is produced. Apart from drawing, you can experiment by moving the strings around freely to rescale your instrument. Record any sound through the microphone and start creating melodies, soundscapes with your own voice. If you wish, you can also export your composition as an audio file.
SoundBow is made with free and open source tools. The interface is built with OpenFrameworks, for accurate polyphonic sound sample playback, the sound engine is made with SodaLib, a free Data Sonification Library built on top of libPd (Pure Data).”
It’s also worth checking out their site too.
But apart from this being a really lovely interface that just cries out to be played it says a lot about PureData too. Pd is getting more and more useful, not just for people who want to make apps, but in apps for mobile and desktop.
If you can do this with Pd then the sky’s the limit really.
SoundBow is on the app store and costs just $2, which is nothing really, so you should go and buy it now.
FieldScaper is a really interesting app and it’s set to get more useful in version 1.2 which is on the way. Here’s what to expect:
- Added scenes for saving all operation parameters.
- Added “Internal recorder” for recording the main output.
- Presets and scenes can copy / paste thru text clipboard.
- Additional button for start / stop all oscillators.
- Audio input parameters on the main screen (for iPad).
- Some improvements of user interface.
- Fixed bug in processing midi commands.
FongPhone brings the power and chaos of classic analog synthesis to your iPhone or iPad in digital form. Two Fong controls combined with a variety of voices and effects will have you sounding like a 70s psychedelic synth guru in no time.
- Easy to play, expressive Fong controls with a variety of sounds
- Classic effects, including resonant filters, delay, portamento and more
- Ability to save states for later use or for real time control
- Looping tools, including unpredictable or static Chunky modes to give your play a different feel
- Mapped or free modes allow you to play Fongs either within musical scales or in a freeform range allowing maximum expressiveness
FongPhone is universal and costs $0.99 on the app store:
Very handy these are too. I do hope that they keep coming. They’re just bite sized enough to be handy, but not so big that you get lost.
Audulus on the app store:
Here’s what’s new in studiomux 2.2:
- integration of IAA sync
- sync Apps on multiple iPads with Ableton Link
- syncing with internal or external clock
- manual accessible from inside the App
- completely reworked VSTs, AudioUnits and Server for Mac and Windows
- cpu usage and performance enhancements
- many bugfixes, making the App, Server, VST and AudioUnits more reliable
please make sure to download and install the new server from our webpage:
studiomux on the app store:
A nice bit of noodling for the morning I thought …
“looking for new sounds.
ipad with app animoog.
sequencer app and audiobus app”
Video published by Theodor Tonwerfer.
Animoog on the app store:
“This is my first little video showing you Mogees with my Kitchen Pots. Mogees is a contact microphone with which you can transform any object in an instrument”
More Informations about Mogees here:
Video published by Synth Anatomy.