This is coming from the maker of Synthmate … But what is it?
This was a present from my good friend Concreted0g and I’ve only just got around to trying it out. So far it’s looking pretty awesome and I’m expecting to discover a lot of great homebrew for the DS.
Expect pictures and videos …
Worth a look if you’re a developer, or even if you’re not.
News from Loopseque’s Facebook page:
A month ago we have announced MIDI support and today we have some details about it.
Thus Loopseque will have next MIDI functions soon:
- Now 4 wheels with 4 tracks every turns to midi sequencer that may send every track to any MIDI-channel.
- Swithcing track to MIDI enables send settings and chord presets/settings (announced as CHORDER).
- Effects controls also may be assigned as XY-controls for any software or hardware supports MIDI In.
We’ll implement MIDI Sync feature to sync Loopseque with Loopseque or Loopseque with other devices or software. So, you could connect Loopseque to computer to control your favourite DAW or use it as a sequencer for synthetizers, samplers or other stuff without desktop or notebook computer.
Note: You’ll need iRig or something else to make MIDI connection available.
I’m always slightly wary of music games, but for just $0.99/£0.69 I think that this one is going to be worth a look at. Why? Well, Lucky Frame are the people who brought us the lovely Mujik, an app I still love and enjoy. So I think their pedigree as a developer is proven from that alone.
When I’ve had a play with it I might just make a little video and post my thoughts too.
Here’s a bit more about this game from Lucky Frame themselves:
Bad Hotel is an insane hybrid of a tower defense game and a procedural music toy, with beautiful art and tons of bullets. You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons. The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno. Bad Hotel will release on 14 August, at a one-week launch sale price of $.99/£.69.