Trying out both versions to see which one I like the most, iOS or Android. I’ll let you know.

http://static.evernote.com/noteit.js Clip to Evernote

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13 comments

  1. @Anonymous
    “comparison samples? they have the same sound engine…”

    The engine is the same but the audio out path is not. I wonder if there is a difference between both device.

  2. @jg that'll probably be quite device dependent, at least on the android side.

    You can render to ogg on android or wav on iphone, so the D/A shouldn't matter unless you're doing something live… in which case the PA is probably going to muck-up sound quality much more than the D/A.

    You're going to have to dig pretty deep to find distinctions. There's a few bugs that have squashed in the android version and very minor tweaks to the experience. The most obvious difference is probably the font =P

  3. Android one wins, but for me only because it is the only app on my android that i can be bothered to use. It doesn't even get a run on my iOS device.

    Poor Android!

  4. edit: i am anonymous who said 'poor android'….

    after playing around with it some more i think it is a very cool piece of software. on iOS there are so many more complete choices, so i never really got to muck around with it even though it thought it was great.

    in fact it is quite fun to use and produces some super tones – i love how easy and intuitive the sequencer is to use, much easier and more suited to a mobile device than nanostudio for instance. Sure it's simple, and i'd love to see some basic effects and automations for instance, but all in all a fantastic thing to play with.

    finally my android will have some musical use! 🙂

  5. As the developer of this, I obviously spent a lot of time with both versions. I find the Android version easier to use because the onscreen menu is only for switching between sequencer and instrument view, while all other functions that are not part of the core sequencer (load, save, export, help) are hidden behind the menu button. In the iOS version, all functions are present in the onscreen menu, although you typically use only two of them frequently.

    Despite both versions using the same sound engine, there is indeed a noticable difference in sound quality between the devices. My iTouch sounds clean while the HTC Legend produces strong quantisation noise at low levels. It seems like it either has a 10-bit or even just 8-bit D/A-converter or a poorly programmed mixing engine. On iOS, nanoloop seems to have direct access to the audio hardware. On the Legend, nanoloop can run while music is playing in the background (which opens up nice possibilities btw), so there is obviously another software layer in between.
    This may be different on other Android devices, the HTC Legend is a midrange phone with generally mediocre media quality.

  6. I've had a fun few days running nl on my defy. @Oliver are there any plans for extra functionality in the synth/samplers or is it all staying as is?

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