3 comments on “Dilemma …”

Dilemma …


Ok. Here’s my problem. My old Treo has pretty much given up the ghost. I’ve had to wipe it a couple of times now and some days it doesn’t even function well as a phone. I had thought I might wait until the next gen iPhone came out on the basis that Apple should be able to offer video recording which would lead to a bunch of video apps springing up in the same way as photo apps have, and there might be something like TrakAx mobile available. Also, I was hoping that Mixtikl would port over to the iPhone eventually.

So today I get this email offer. This looks like a good deal to me. Here are the specs:

Operating System: Microsoft® Windows Mobile® 6.1 Professional, World Wide English

Processor: Samsung 520MHz

Memory:

  • 256MB Flash ROM
  • 64MB RAM
  • MicroSD expandable memory

Display: 2.8” TFT QVGA, Flat Panel (Touch Screen)
Keyboard: QWERTY keypad with semi-automatic sliding mechanism
Network Frequency:

  • Quad-band GSM 850/900/1800/1900MHz
  • Tri-band UMTS 2100/1900/850 MHz 
  • HSDPA 3.6Mbps

Connectivity:

  • Wireless LAN 802.11b/g
  • Bluetooth® version 2.0

Audio:

  • Speakerphone

GPS: Integrated highly sensitive SiFRstarIII GPS chip, reliable in urban and densely covered outdoor environments.

Camera:

  • 2 Megapixels CMOS camera 
  • Supports still image and video capture
So now I think that this might just do all the things I wanted in a phone in one go. It has a keyboard and a 500mhz processor so I should be able to run just about everything.
What I’d like to run is as follows:
  • TrakAx Mobile
  • Griff
  • Mixtikl
  • Sunvox
  • Audiobox
  • Styltap
I’m interested in views, and especially any thoughts from the developers of any of the above as to how these apps might perform on this device. All help, comments and suggestions gratefully received.

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3 comments on “Arduino instruments”

Arduino instruments


Interesting Arduino post on making music in under 16kb. I must admit that I haven’t checked this out properly as yet, but it does look really interesting and includes sample code too.



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2 comments on “KRE8 Prototype”

KRE8 Prototype

This is a prototype device so you can’t get on for now, and maybe never. It looks like a nice idea and it makes me think of what the madplayer may have become if it had been allowed to evolve. I found this at Synthtopia, here’s the detail:

Designer Jose Tomas DeLuna thinks that there is a market for the creative music junkies who like to mix their music on the go. As a result he has conceptualized KRE8, which is mobile phone but has plenty of musically enhanced features. It’s a device that bridges musical creativity and communication.

The KRE8 splits into two and uses sensors and accelerometers to figure out the gestures you are making. Broadly there are three modes in the system: Instrument Mode (guitar, drums, violin), Mix Mode and Record Mode. So based on the gesture inputs, the system automatically slips into any one of the Instrument Modes and follows your jam. The output is recorded as MIDI Signal and can be shared with others via 3G, which can broadcast publicly or privately giving you the option to let people jam/mix along with you.

A glass touchscreen allows editing on the fly and more than makes up for the loss of knobs, toggles and sliders used for such kind of work.

What all can this device do?

The music that you create (KRE8…got the connection?) on the device can be transmitted via wireless networks and can be broadcasted to allow any other KRE8 user to listen to the composition or add to it.

The completed mixes can be stored on the wireless network and tagged with GPS coordinates. This way when another KRE8 user comes in proximity to where the original user had tagged their mixes/jams, they’ll get a notification that a creative piece was left there, and can listen, or add to it.

I listen to music but don’t make any, so I don’t know how helpful such a device will be for those who create it. However, for what its worth I think this idea is swell and will be excellent for those who make music on the go!

Check it out and leave a comment with your thoughts!

via jdeluna777:

This was my Motorola Junior Sponsored Studio Project at College for Creative Studies. This is a device that has mobile phone capabilities, but focuses more on being able to create and mix music using gestures and a touchscreen GUI.


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2 comments on “Mobile Synth: First look”

Mobile Synth: First look


I’ve now had a brief play with Mobilesynth and for a free app it is very good. It is a mono synth, but it has good controls and it is easy to make sounds.

The downside is that you can’t store sounds (unless I’ve missed something), and I did find some of the controls awkward to use as the panels seem to slide away from you when you go to use them.

Anyway, it is worth a look if you’re interested in a synth on your iPhone.

Click on the iTunes button below to go to the app store for mobile synth.

mobilesynth

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2 comments on “An Apple Netbook?”

An Apple Netbook?

Brighthand (amongst others) have been reporting further rumours of an Apple Netbook later this year, even though Apple themselves have denied that they will play in this space.

So, will they? Who knows. If they do I’m sure they’ll shake up that market too. If they do I hope they’ll make the boot time virtually zero. If they can do that it might work for me, but I’m not convinced at the moment.

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2 comments on “True Chip interview with Marc Nostromo”

True Chip interview with Marc Nostromo

True Chip has an interview with Marc Nostromo, developer of LGPT. The interview gets him talking about the software and the music he releases.

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0 comments on “Developers not getting into the Apple dev programme”

Developers not getting into the Apple dev programme

According to AppleInsider Apple is struggling to accept new developer contracts. Where in the past it took days to approve now it is taking months.

I hope that this is just due to their overwhelming success and the huge numbers of developers going to the iPhone rather than Apple not serving the developer community properly.

I’d be interested in any views from developers who’ve had experience with Apple’s delays.

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