TiltSynth on the way

Here’s another app due to hit the app store at some point. Here’s what the developer’s site says.

TiltSinth uses the iPhone’s accellerometer to make some squeals in a simple synth patch.
The info page (hit the (i) button) shows three sliders that control the central frequency, the accelerometer slew rate and the amplitude. You can also change the OSC server host:port configurations. You can change the OSC id so you can run several iPhone TiltSynths simultaneously into an OSC consuming patch. The control rate is roughly 50 cps.

What next from Leisuresonic

I’m hoping that Leisuresonic (who brought us Cosmovox) will continue to bring new apps. Anyway, I was browsing around their site and found this comment:

About Leisuresonic: Leisuresonic is based in the Pacific Northwest of the United States in Portland, Oregon. We are a privately held company with exclusive rights to a substantial body of digital audio and video research innovations. Our current focus is to develop and market media creation software: digital musical instruments, signal processors and media composition instruments for MacOS X and iPhoneOS platforms.

Which makes me assume that they will be bringing more apps out, and quite interesting apps too.

RJDJ Vienna Sprint update 2

More updates over at RJDJ. Sounds like they’ll be cooking up some really interesting stuff for this app, but so far I’ve not seen anything turn up on the App Store as yet. I wonder when it will turn up then?

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RJDJ Vienna Sprint update

A little update from RJDJ on their progress in Vienna.

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Noise.IO Synth: Update 20.9.08

Noise.IO synth have posted an updated message with some MP3 samples of Noise.IO working in beta. Here’s what they say:

20 Sept 2008:

Some people have emailed us claiming that Noise.io is a scam and vaporware. Well guys it is not 🙂 The development is close to the end. Yesterday we finally managed to get the sequencers working right. (No 303-ish glides yet, but we promise we will make them)

So, here are 2 quick MP3 demos for you to check out (need Flash)

Those sounds were recorded in real-time straight from iPod Touch running Noise.io v.08beta.

Well you see that fat basses and glassy appergios are no problem for Noise.io. We underline that this is BETA version of Noise.io and it would sound EVEN better. Maybe in several days we will find time to publish some more sounds (when we finish with the 303-ish glides probably – yes, you will be able to turn your iPhone into a mini-303)

Stay tuned!

I think this is quite hopeful. Having listened to the MP3 files, they do sound a little rough, but maybe coming from a beta that’s ok. I hope they do get it to work the way they want it and all goes to plan soon in the next couple of weeks.

PaklSound1 Deluxe remvoed from the App Store

The following is from the PaklSound site:

Dear users,
Clearly, PaklSound1 Deluxe was not a successful venture. It has been removed from the App Store, and its advanced features will eventually be added into the regular PaklSound1.

If you’re interested in knowing what happened, let me just say it has been very difficult to work with the AppStore for a few reasons.

(1) At first, users thought they were being charged for updates to PaklSound1, and gave negative reviews. I could not communicate with those users through the AppStore, since all transactions are anonymous to me. This forced me to put a message saying that “all updates are free”.

(2) It then seems many users interpreted “all updates are free” to mean that *any* work I ever did on PaklSound1 would be available for free. Sure, I have already released a number of new, unpromised features for free: auto-saving when you quit, Parts A/B, and different colors for different layers. However, I never promised adding features beyond more layers and sounds. PaklSound1 Deluxe introduced totally new features that I never planned, like exporting songs to XML, sharps and flats, alternating A/B, and others. Nevertheless, some users continue to think that anything I add to PaklSound1 would have to be a free update.

Looking back, I can almost see how some users might have misunderstood that. I really hope that that is the case — that these users genuinely misunderstood.

In closing, let me say that it was my hope that this experience would have been an enjoyable one for all. To some extent, it was: I got lots of great constructive feedback from many of you, even a few recordings using PaklSound1 and GarageBand! I have really appreciated that kind of interaction.

If you got PaklSound1 Deluxe but hadn’t gotten PaklSound1 first, please contact me.

Thanks, and I hope you continue to enjoy PaklSound1.

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