Why do so many mobile music projects fail?

Last week I wrote a post on these two music apps that never got anywhere. This one was originally a MIDI controller.

And this was to be a whole new music app.

Neither saw the light of day, which is a real shame. I’m guessing that these are not the only projects that never got off the ground.

So I was thinking, why is this the case? Why are there so many good software developers out there who start projects and then can’t finish them.

It made me remember a comment by Pete Cole of Intermorphic (ex Tao Group) who said that mobile music apps where the most complex things to do. I can believe that, but it is still a real shame even so.

I wish we could set up somewhere where developers could store the projects they’ve decided to shelve so that someone else could take them on if they wanted to at a later date. At least that way there might be some hope for some of these excellent ideas.

1 comment

  1. Hi!Pete here from intermorphic.The comments you’re looking for are here: http://intermorphic.com/forum/viewtopic.php?t=61Reproduced below… the problem still stand, hence we’re still focused on creating generative tools for desktop. 🙂 If the market ever changes, then sure we’d look at it again. Hoping this helps! Pete====You might be interested to hear that I consider it very hard (if not impossible!) to make money out of creating applications for mobile devices. This makes it difficult to justify putting large amounts of effort into investing a lot of time and/or money into creating them. The reasons are many, and include:– the huge range of mobile platforms and wide range of capabilities and operating systems– the fact that many devices are closed (and are therefore completely unreachable) or require specially signed applications (and can therefore be prohibitively expensive to support)– the very fast churn of mobile operating systems that is even faster than in the desktop world– the low price that consumers are willing to pay for mobile applications; this is despite the very high cost of most of the devices!– the large margins that need to be lost to the distribution channels– the huge variety of different display form factors (width/height/colour depth and layout – portrait/landscape)– the enormous inconsistencies between user interfaces, soft menus, keyboards and touch interaction– in general, very poor support for real-time debugging of software for mobile devices– for audio applications: the lack of low-latency device drivers, the lack of MIDI i/o, the fact that few devices offer full-duplex audio (e.g. Symbian!), the lack of any ease of integration with desktop audio software toolchain, lack of support for multithreaded apps in Brew etc. etc.I speak with considerable personal experience of creating mobile audio applications. Smile


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