TuneStudio and PodCast Studio from Belkin

Videos of Belkins TuneStudio:

MIDI Controller thoughts (from yuhki)

Thanks to yuhki for this comment.

Hi!Im yuhki from JP. This blog looks so nice.I have been looking for the windows mobile software that can use as MIDI controller.I used to play music using ableton live. and I’m supposed to buy new MIDI controller. but any controller doesnt satisfy I was thinking ,what if I can control its MIDI parameter from my PDA like a JazzMutant or KAOSSPAD using finger.
my english sucks , so I didnt read all of your blog yet.but I thought you might be the person who can program it or at least know something about that kind of software. so I wrote this comment.if you have any idea let me know . bye

I’m guessing the kind of thing you’re looking for is something like this:

Which I’d love to see too, but sadly is unlikely to ever see the light of day. As for me being able to write something like that? Not at present, I’ve got a lot of learning to do to get to that level.

One think you might try is AxisPad from miniMusic, as far as I know you can access MIDI using that but not wirelessly. In fact I’ve just checked the miniMusic site and it says the following:

AxisPad can send MIDI data to attached electronic musical instruments or other MIDI hardware. While using MIDI, AxisPad can be set to send all manner of control change data to manipulate panning or modulation, simulate a breath controller, after-touch, or adjust many other performance and sound parameters.

So worth checking out AxisPad. As far as I can remember the MIDI features will require a pre-OS5 Palm device, the Palm IIIc should be fine and you could connect a midi cable to the serial output from there.

In fact, I really should give that a go myself!

iLounge reviews the TuneStudio

Here are not only some good quality pictures of the tunestudio but also some interesting first impressions.

More on Apple’s SDK

Interesting speculation on the iPhone / iPod Touch’s SDK on iLounge.

Hercules Wireless DJ controller

Maybe a contender for Pacemaker when it arrives?

MicroTrack II: More problems (from Jason)

Could be a fix on the M-Audio MicroTrack II?

Hi man,

Myself and a lot of other people have been having the same problem. I actually lost a valuable 4 hour live set that I recorded due to the unit freezing when I tried to save the file 😦

I just spoke to M-Audio Tech-Support and they were very helpful. On the website there is a new driver released January 25th.

When you search for new drivers click the box that says “show beta versions” and download the new beta driver “Version: 1.0.4 BETA (BETA)”.

I’m going to test it out, I’ll give an update. I hope it works cause I love everything the Microtrack II has to offer.


We’ll have to wait to hear how it goes.

MicroTrack II: More problems (from Jason)

Thanks to Jason for this on the MicroTrack II. It seems that there are very real problems with the device.

I just bought and used the MicroTrack II at 2 events this weekend.

The 1st night the recording was perfect.

The 2nd night I recorded a 4 hour set. Everything was running smooth until the end where the unit froze which of course made me lose everything!

I didn’t know I was spending $400 for a product that is still in Beta-Testing.

Extremely upset and disappointed is an understatement in regards to the “Freeze” error with this product.

So now what happens? Every time I use this item I have to worry about it actually working? This is BS!

Why no mobile music sites?

There have been lots of music sites that allow you to mix and create music using flash and other clever technologies (like Splice). So I was wondering why there aren’t any sites like that for mobile devices? That is to say I assume that you can’t use any of these kind of services on a mobile device.

If you know of any, or a way of accessing them, let me know.

TrakAx on GearDiary

Here’s a nice review from GearDiary on TrakAx the multimedia app for Windows Mobile.

Why do so many mobile music projects fail? Part II

Pete from Intermorphic on my post on “Why do so many mobile music projects fail? “


Pete here from intermorphic.

The comments you’re looking for are here:

Reproduced below… the problem still stand, hence we’re still focused on creating generative tools for desktop. 🙂 If the market ever changes, then sure we’d look at it again. Hoping this helps! Pete


You might be interested to hear that I consider it very hard (if not impossible!) to make money out of creating applications for mobile devices. This makes it difficult to justify putting large amounts of effort into investing a lot of time and/or money into creating them. The reasons are many, and include:
– the huge range of mobile platforms and wide range of capabilities and operating systems
– the fact that many devices are closed (and are therefore completely unreachable) or require specially signed applications (and can therefore be prohibitively expensive to support)
– the very fast churn of mobile operating systems that is even faster than in the desktop world
– the low price that consumers are willing to pay for mobile applications; this is despite the very high cost of most of the devices!
– the large margins that need to be lost to the distribution channels
– the huge variety of different display form factors (width/height/colour depth and layout – portrait/landscape)
– the enormous inconsistencies between user interfaces, soft menus, keyboards and touch interaction
– in general, very poor support for real-time debugging of software for mobile devices
– for audio applications: the lack of low-latency device drivers, the lack of MIDI i/o, the fact that few devices offer full-duplex audio (e.g. Symbian!), the lack of any ease of integration with desktop audio software toolchain, lack of support for multithreaded apps in Brew etc. etc.

I speak with considerable personal experience of creating mobile audio applications. Smile

Thanks Pete for that. I understand the issues. I just hope that when the Apple iPhone / iPod Touch SDK becomes available it does create a real mobile platform for developers that gives them the stability they need for making real mobile applications without all the issues you’ve described.

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