Mixx Mobile is now available on the Symbian platform from Clearec. I wonder if they’ll port to any other platforms?
A big thank you to Jeremy for this. It isn’t often that you get news of a new mobile music application, but even less often do you get news of 5!
These are from Larva Labs and according to their PDF are all destined for the T-Mobile sidekick platform, which is not one I know much about at all. Anyway, here’s what they have to say about their forthcoming applications:
KickSynth is a 10 track MIDI music production studio for your phone. It includes over 100 instruments and a full drum kit. Copy/paste/transpose support along with shuffle mode, tempo control and dynamics are included. Create songs
up to 5 minutes in length and email them to your friends.
KickMix is a fully functional set of DJ turntables that allows you to DJ your MP3s right on your phone. Cross fade, pitch shift, backspins, beat matching, beat juggling – it’s all possible with KickMix.
Kick Drum Old School is the next edition of the popular drum machine that lets you write beats on your phone. It
comes with five full drum kits, including two new old school sets, and a human beat box! Sounds can be played both forward and reverse, with funky results. You can create double-length beats. Of course, the original Kick Drum features are still supported: tempo range from 50 to 300 BPM, soft and hard drum hits, and a shuffle mode, email your beat for
listening and editing by your friends.
AudioLab+ lets you record up to 30 seconds of audio through the built in mic, then edit it, apply effects and send it to your friends. Ask your friends the name of the song you’re hearing, or just send fart sounds like we know you want to. This new version triples the record time, increases the save limit, and includes more effects.
BeatLab is a mobile beat generator that can cut up, rework and generate beats on the fly to give you new ideas and inspiration. Use a bunch of “mutators” to change your beats in surprising ways, or take two separate beats and slam ’em together to create something totally unexpected. Email it all to your friends so they can mess with them too. Fully compatible with Kick Drum Old School beats.
These all look interesting to me, but I know nothing about the platform at all. I will have to get in touch with the developer to see what they’ve got planned.
M-Audio are releasing their MicroTrack II next month. I have to admit that it is a nice looking recorder, but expensive. Here’s what their site says about it.
“The redesigned MicroTrack II brings even more professional features to the original high-fidelity mobile digital recorder that’s been embraced by audio and film professionals worldwide. With an extended input gain range, analog input limiter, 48V phantom power, faster file transfer rate, seamless recording of files beyond 2GB in size and other enhancements, MicroTrack II delivers the highest quality mobile recording experience available today. Simply record WAV (BWF) and MP3 files to CompactFlash or Microdrives through balanced line inputs or built-in microphone preamps—then drag and drop recordings to your computer via high-speed USB 2.0 for immediate editing or Web posting. MicroTrack II is perfect for a wide variety of applications including field recording, capturing live shows, songwriting, education and more.”
Thanks to Hayden for a number of industry updates:
The Khronos group has recently released its free open starndard OpenSL ES api (sound programming api for mobile devices). This looks really quite interesting as it appears quite comprehensive and spans all manner of devices.
Hayden did an interview with Nathan Charles from the Khronos group about the API, which sheds a lot more light on where they have got to and what they want to achieve.
The Interactive Audio Special Interest Group recently released its Mobile Audio Working Group report, which has many recommendations for manufacturers to better support audio capability in phones.
I’ve only just started reading this report, but it is quite interesting, and gives you some idea of why developing mobile music applications can prove so difficult and costly.
Lastly, SoniVox contributed their JET sound engine for the Google Open Handset Alliance Andriod operating system. Here’s some of the things that mobile application and game developers can deploy using JET:
* Rhythm Matching Games
* Music Driven Games
* Real-time Mobile Musical Instruments
* Music Remixers
* Adaptive Music Scores
* Algorithmic song generation
* Synchronized music and sound effects with graphic events and gameplay
* Significant MIDI song compression — hours of music in just a few Kbytes
* and more
So maybe Android will have more to offer for music than I thought.
Once again, thanks to Hayden for the updates. If you have news please email palm sounds.
– Analog Synthesizer
– String Pad Synthesizer
– Digital Sampler
– Drum Machine
– 16 Channel Mixing Desk
– Real Time Digital Effects
– Score and Track Editing
– Real Time Device Automation
Windows Mobile 5.0 Compatible Various Bug Fixes
Brian Whitman is looking for a design lead for the echo nest. Are you up to the task? Interesting mention of iPhone music apps though.
Well, finally PalmGear and PocketGear have become one site. I hope it works out. So far I have to say I have not been impressed by the PocketGear layout and design. When I had a look for Palm apps today it sayd that there were 3,441 applications. So what happened to all the others? The old palmgear claimed to have over 28,000 !
For ages I’ve had an idea about performing live with a range of difference PDAs / handheld devices. Today I decided to start to see if I could actually make something work using multiple non-linked devices to create something.
The sound doesn’t really do it justice, but it is an interesting experiment (at least I think so anyway).
According to electronista some developers are getting a rough version of the tools that will eventually be available.
More interesting are the claims that the SDK will effectively “sandbox” the application to ensure security.